Free · 7 prompts a launch

Cosmillion

Rare answers leave the atmosphere

Name a fruit and the first word that arrives is the word everybody typed. Cosmillion is built on getting past it: seven prompts, twenty-five seconds each, and a rocket that rises only as far as your answers are unusual. Seven perfect replies clear the galaxy at seven hundred points.

  • Six ranks, from Tourist to One in a Galaxy
  • Ten points for the obvious, a hundred for the rare
  • Spelling slips forgiven, guesses are not
  • One logged launch a day keeps a streak
01 / 07100 PTS
A rocket climbing a dotted arc past five horizontal sky layers with stars scattered to the right

The first word you think of is the one everyone typed

Cosmillion is less a test of vocabulary than a test of how quickly you can discard your own first instinct.

Prompts are ordinary on purpose: fruit, furniture, a colour. Ordinary prompts make the obvious answer obvious to everyone at once, which is exactly what makes it worth so little.

Cosmillion Game@cosmillion

Six ranks, and one of them is a warning

An answer lands on one of six rungs. Tourist pays ten when the whole crew packed the same reply, and One in a Galaxy pays a hundred for an answer almost nobody else produced. Between them sit Cadet at thirty, Astronaut at sixty and Deep Space at eighty-five, plus Overthought at fifteen, which exists for the reply that felt clever for about two seconds. Seven prompts add up to seven hundred, and the rank names are printed with the score so the result reads as a story rather than a number.

Six stacked score bars with the top one solid blue and a small red marker on the second step
FIG. 01
One typed word sitting in a wide reply box, the ring at its right nearly complete
FIG. 02
Cosmillion Game@cosmillion

Typos are forgiven, nonsense is not

The field is lenient about how a word is spelled and strict about whether it answers the prompt. A misspelling of a real fruit is accepted and scored; a word that does not belong to the category is refused, and the refusal costs the seconds already spent rather than points. That split matters in a game played at speed, because it removes the fear of a typo without turning the field into a place where anything passes.

Cosmillion Game@cosmillion

Altitude replaces the total

Points are drawn as height. The rocket sits on the launch pad at zero, clears the cloud band somewhere around two hundred, and leaves the last marked layer at seven hundred. Because the ascent is continuous, a launch that stalls in the atmosphere looks different from one that reaches orbit without either number being spelled out. The drawing stops at the edge of the galaxy, which is also where the scoring stops.

A dotted ascent curving up from a launch mark through three horizontal layers towards a ringed circle
FIG. 03
Evenly spaced horizontal rules crossed by a dotted vertical with a single marker near the top
FIG. 04
Cosmillion Game@cosmillion

The logbook is the long game

One launch can be logged per day, and logging it is what keeps a streak alive. The logbook keeps the launches you chose to record, which turns the game into a slow record of how your answers have changed rather than a single daily score. Missing a day is not punished beyond the streak ending, and there is no ranking that depends on how many days you have played.

Cosmillion Game@cosmillion

Three doors after the daily launch

The shared set is one launch a day, so that two people comparing totals played the same prompts. Around it sit an archive of past launches in date order, themed packs that stay within one subject, and a mode that serves fresh prompts whenever you ask. The packs are the most useful of the three, because a narrow category makes the obvious answers easier to predict, and therefore easier to avoid.

A spread of launch cards with two picked out, one red outline and one blue block
FIG. 05

02

What a launch gives you

One field, six rungs and an altitude you can read at a glance.

01

A rank instead of a percentage

Tourist, Overthought, Cadet, Astronaut, Deep Space, One in a Galaxy: six words cover the whole ten-to-hundred range. The rank is what people quote, not the points.

02

Spelling checked, not punished

A small slip in a real answer still counts. The game confirms what it thinks you meant rather than throwing the round away over a missing letter.

03

Guessing has a floor

A rare answer that does not fit the prompt scores nothing at all, so the strategy has a boundary. Being unusual only pays inside the category.

04

A logbook of your own launches

Recorded launches build a history you can read back. It shows which prompts you keep answering the same way, which is usually where the points leak.

05

A streak that forgives a missed day

The streak counts logged launches, and one missed day ends it without any other penalty. Nothing is locked behind the number.

06

Themed packs for narrow practice

A single subject makes the crowd predictable. Practising inside one pack is the fastest way to learn which obvious answers to skip.

03

How a launch runs

Four moves, repeated through seven prompts.

  1. 01

    Take the category

    An everyday category appears, such as a fruit, a tool or a colour. The twenty-five second clock begins with it.

  2. 02

    Skip your first idea

    Type the answer that follows the obvious one. If the field flags a spelling, confirm it instead of retyping the whole word.

  3. 03

    See the rank

    The reply is scored from ten to a hundred and named. The rocket climbs by the points the rank carries.

  4. 04

    Log the launch

    Seven prompts close the launch out of 700. Logging the result keeps the streak and adds the day to the logbook.

04

Notes from the launch pad

Three ways players get past the obvious answer.

Inside one subject the crowd becomes predictable. I can usually name the three replies everyone will give before I type, and then pick a fourth.
NHNoor H.Plays the film pack on Sundays
The logbook showed me I answer fruit prompts the same way every time. I have been stuck on Tourist for that category for two weeks.
FTFelix T.Logs a launch every morning
A hundred is rare but eighty-five is reachable if the word is specific without being strange. That is the band I actually aim for.
MJMira J.Chases Deep Space

05

Questions about Cosmillion

Ranks, the daily log and what the packs are for.

Seven prompts, one launch window

The obvious answer is already taken by everyone else. Type the one behind it and watch how far the rocket gets.

Launch now