Free · open answers

Hopdown

How far down do you know

An open-answer trivia game where the answer is never a list. A prompt names a category, you type one thing inside it, and the tunnel under the rabbit goes deeper the fewer players had your idea. Metres are the score, and the ground is drawn in layers you can actually see.

  • Any correct answer is accepted
  • Rarer replies dig more metres
  • Daily dive, Unlimited and party modes
  • Quests ask for 1,500 m or 3,000 m
01 / RUNMETRES
A cutaway burrow curving down through layered soil with a small rabbit near the bottom bend

One category, no shortlist, and a long way down

Most trivia hands you four options and one of them is right. Hopdown hands you a category and waits.

The gap between knowing a category and producing something unusual inside it is where the whole game lives, and it is a different skill from recall.

Four horizontal soil bands crossed by a dotted shaft with a marker just below the second band
FIG. 01
Hopdown Game@hopdown

Metres, not points

There is no points total on screen, only depth. A safe answer moves the bunny down a few dozen metres; a reply nobody else gave sends it past the first soil band and into older ground. The scale is drawn in strata, so a run of three weak prompts is visible as a tunnel that barely leaves the topsoil. Depth also gives the quest system something concrete to ask for, which a percentage-based score would not.

Hopdown Game@hopdown

The prompt accepts anything that fits

Ask for a volcano and Vesuvius is correct, Etna is correct, and a mud volcano in Azerbaijan is correct too. The game does not keep a preferred answer, so the question becomes how far from the first name you can travel while staying inside the category. A reply that does not belong is refused without penalty, which keeps the field honest without punishing a near miss in wording.

A category header above an empty answer rule, the dial behind it almost spent
FIG. 02
Two answers picked out among plain tiles, one ringed red and one shaded navy
FIG. 03
Hopdown Game@hopdown

A party that runs on one screen

Multiplayer here has no lobby to sit in: a room is the whole format. One screen can host a party, with everyone answering the same prompts in turn and the tunnel updating as the group goes. The other option is a live race, where each player answers on their own device and the depths are compared at the end of every round. Signing in is optional for both, which is why a party can start without anybody creating an account.

Hopdown Game@hopdown

Quests ask for a number of metres

Daily quests sit alongside the dive as small side goals: play a few rounds, or reach a depth such as 1,500 m or 3,000 m in a single run. They are the reason a mediocre run still has a purpose, because a quest can be satisfied by a tunnel that would be unremarkable on the leaderboard. Seasonal events add their own goals for a limited stretch and then disappear.

Six ascending metre bars with a red marker sitting at the height of the fourth step
FIG. 04
A dotted tunnel path bending downwards with markers at uneven intervals along the curve
FIG. 05
Hopdown Game@hopdown

Unlimited keeps the tunnel open

The daily dive is a shared set, which makes it fair to compare and impossible to repeat. Unlimited deals new prompts for as long as you want to keep digging, and the two modes share the same scoring so practice carries over. Most players use the daily set as the result that counts and Unlimited as the place to test whether a strange answer is actually rare or merely strange.

02

What digging gives you

Open prompts, a visible depth and modes that fit a room.

01

Depth you can see

The burrow is drawn in strata, so progress is a shape rather than a figure. A shallow run and a deep one look different before any number is read.

02

Any correct answer counts

Nothing is restricted to a shortlist. If the reply belongs to the category, it is in play, and the only question left is how many others thought of it.

03

A party on a single screen

One device can host the whole room, with prompts shared and the tunnel updating as answers arrive. Nobody needs to install anything to join in.

04

Live races between devices

Everyone answers on their own screen and depths are compared each round. It suits a group in different places better than a shared screen does.

05

Quests with depth targets

Goals such as 1,500 m or 3,000 m give a weak run a second purpose. They run daily and reset rather than accumulating forever.

06

Seasonal events

Limited-time goals appear for a stretch and then close. They add a reason to play during a specific week without changing the scoring underneath.

03

How the burrow goes

Four moves, as deep as the prompts allow.

  1. 01

    Open today's dive

    The shared set of prompts appears. Everyone playing that day meets the same categories in the same order.

  2. 02

    Name something inside the category

    Type one answer that genuinely fits, and send it. A reply outside the category is refused and costs only the time spent.

  3. 03

    Watch the tunnel

    The bunny digs by the metres your answer earned, and the strata mark how far down the run has gone.

  4. 04

    Close the dive

    The set ends at a final depth. Take the quests if they are still open, or start an Unlimited run to keep going.

04

From people who dig daily

Three habits from regular players.

One laptop on the kitchen table and six people shouting volcano names. The tunnel drawing is what makes it work, because everyone can see who sank the run.
GLGreta L.Hosts a Friday party
I try the strange answer in Unlimited first. If it digs well there, it goes into the daily dive the next time that category appears.
SOSam O.Uses Unlimited to test answers
The quest gives a bad day a floor. Even when the prompts do not suit me, reaching the depth goal still counts for something.
YAYuki A.Chases the 3,000 m quest

05

Questions about Hopdown

Answers, party modes and what the quests count.

The ground goes deeper than the obvious answer

Name the thing nobody else in the room will name, and let the burrow keep going. Today's dive is already open.

Start digging