Free · no daily limit

Eraly Unlimited

Eight moments, as many journeys as you like

A history game built for the question that follows a good daily puzzle: what if I could go again? Eight moments from across the record, thirty seconds and one hint for each, then a fresh set the second the journey closes. Nothing is locked behind tomorrow and nothing asks for an account.

  • Eight moments per journey, 30 seconds each
  • One hint sits under every moment
  • 800 points is a perfect journey
  • Start the next set immediately
01 / 08800 PTS
A closed loop of dotted route with six markers around a clockwork figure at the centre

Two hundred moments, and none of them repeat on a schedule

A daily game gives you seven chances a day. This one gives you as many sets as you have patience for.

That changes the loop: instead of treating one journey as the day's result, you can fail a century badly and immediately meet another set that has nothing to do with it.

A dotted trail with eight small markers spaced along a low horizon line
FIG. 01
Eraly Unlimited@eralyunlimited

Eight moments instead of seven

A journey here runs eight rounds rather than the seven of the daily format. The extra moment is not padding: it is one more chance for a century you do not recognise to appear and undo an otherwise clean set. Because the total is out of eight hundred, a single bad round costs proportionally less than it would in a shorter run, and a player who is weak on antiquity can still finish with a respectable number.

Eraly Unlimited@eralyunlimited

Thirty seconds and a hint you can lean on

Each moment gives you a single line of context under the image, the sort of clue that names a place, a material or a person without giving the date away. Thirty seconds is enough to read it twice and still decide. The hint exists because the moments are drawn from two hundred objects and events rather than a popular shortlist, and a completely cold image would turn some rounds into a coin toss.

A single-line reply box with a grey hint beneath it and a dial still almost untouched
FIG. 02
Six score bars of increasing height with the top step filled solid blue
FIG. 03
Eraly Unlimited@eralyunlimited

Same bands, wider forgiveness on old material

Scoring keeps the five bands of the daily game: exact 100, close 85, near 60, rough 30, anything else 10. Older moments are allowed a wider miss, because a century is a long time and the record for the first millennium is sparse. You will notice the difference after a run that mixes a Roman object with a photograph from the last few years: the same number of years out does not always earn the same score.

Eraly Unlimited@eralyunlimited

A robot walks the road for you

A small clockwork figure called Tick carries the progress. It paces a timeline that begins in the first century and ends today, and the ground it covers is the score made visible. The character does nothing mechanical: it walks the same route every journey, which is what makes two runs comparable at a glance. Finish eight moments and Tick stops where your guesses put it, then the road resets for the next set.

A wired globe with one pin on the near side and a red arc swinging towards a second marker
FIG. 04
Horizontal guide lines crossed by a dotted vertical with one marker resting between two of them
FIG. 05
Eraly Unlimited@eralyunlimited

The answer comes with a sentence of context

After each guess the true year appears with a short note about the moment: what it is, where it came from, why the date is known. That is the difference between this and a bare quiz, and it is the reason a run can be worth repeating even when the score is poor. Eight of those notes per journey add up to something you can carry into the next set, particularly for the centuries you keep missing.

02

What the unlimited format changes

No wait, no account, and a library larger than any single day.

01

Another journey straight away

When the eighth moment closes, a new set is one press away. There is no countdown to midnight and no reason to save a run for later.

02

A hint on every moment

One line of context points at the era without naming the year. It keeps an unfamiliar object playable instead of turning it into a guess.

03

Over two hundred moments

The pool runs from the Roman period to the last few years and grows over time. Disputed dates are left out so every round has one defensible answer.

04

Score by distance, not by luck

Five bands pay 100, 85, 60, 30 and 10. Older material is judged more loosely, which keeps a first-century object from being an automatic zero.

05

A fact after every guess

The reveal includes a sentence about the object or event. Misses still teach you the date, which is the part most quizzes skip.

06

Nothing to install

The game is a picture, a hint, a field and a clock. It runs in the browser on a phone or a laptop, and there is no sign-up before the first journey.

03

How eight rounds go

Four moves, eight times.

  1. 01

    Take the first moment

    An image and one line of hint appear together. The thirty second clock begins as soon as the round opens.

  2. 02

    Commit to a year

    Type four digits between 1 AD and today, then send it. The hint usually rules out two or three centuries before you start.

  3. 03

    Read the reveal

    The true year lands with a short note about the moment, and Tick walks the distance your guess earned.

  4. 04

    Start another

    Eight rounds close the journey at a total out of 800. The next set deals immediately, with no limit on how many you play.

04

Who keeps coming back

Three players and the run they repeat.

Eight rounds is the right length for a commute. I get through two or three sets and the hints mean I am rarely stuck on something I have never seen.
OFOwen F.Plays three journeys on the train
The sentence after the reveal is what I write down. I have learned more about pottery from being wrong six times than from any list of dates.
LSLena S.Keeps a list of missed objects
She reads the hint aloud and we argue about the century before typing. The no-limit part matters, because she wants to go again immediately.
HMHugo M.Plays with his daughter

05

Questions about Eraly Unlimited

The format, the hint and how it differs from the daily game.

Eight moments, then eight more

A hint, a clock and a road that keeps resetting. Nothing stands between one journey and the next except the result screen.

Start a journey